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PC Gamer (Italian) 22
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PC Gamer IT CD 22.iso
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TP98DEMO
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DATA.Z
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ZINGAME.FSH
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index.fsh
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1997-05-04
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10KB
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484 lines
FSHTool generated file -- be very careful when editing
in.fsh
FSH
SHPI 132 objects, tag GIMX
BUFSZ 829472
NOGLOBPAL
base 0000.BMP
BMP 7B +1 35 35 {0 0 0 0}
!PAD 3 000000
PAL 2A 256 1 {256 0 0 0}
Hrun 0001.BMP
BMP 7B +1 380 55 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
Uleg 0002.BMP
BMP 7B +1 16 20 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
Uhip 0003.BMP
BMP 7B +1 45 14 {0 0 0 0}
!PAD 2 0000
PAL 2A 256 1 {256 0 0 0}
Uhed 0004.BMP
BMP 7B +1 64 55 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
Uarm 0005.BMP
BMP 7B +1 64 80 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
Ujer 0006.BMP
BMP 7B +1 90 53 {0 0 0 0}
!PAD 2 0000
PAL 2A 256 1 {256 0 0 0}
Ucap 0007.BMP
BMP 7B +1 8 8 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
Ushu 0008.BMP
BMP 7B +1 12 12 {-1 -1 0 0}
PAL 2A 256 1 {256 0 0 0}
stmL 0009.BMP
BMP 7B +1 20 9 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
Rtri 0010.BMP
BMP 7B +1 58 40 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
Rsqu 0011.BMP
BMP 7B +1 58 40 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
Rxxx 0012.BMP
BMP 7B +1 58 40 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
Rcir 0013.BMP
BMP 7B +1 58 40 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
on00 0014.BMP
BMP 7B +1 9 9 {4 4 0 0}
!PAD 3 000000
PAL 2A 256 1 {256 0 0 0}
off0 0015.BMP
BMP 7B +1 9 9 {4 4 0 0}
!PAD 3 000000
PAL 2A 256 1 {256 0 0 0}
crn1 0016.BMP
BMP 7B +1 11 6 {0 0 0 0}
!PAD 2 0000
PAL 2A 256 1 {256 0 0 0}
crn2 0017.BMP
BMP 7B +1 11 6 {-69 0 0 0}
!PAD 2 0000
PAL 2A 256 1 {256 0 0 0}
crn3 0018.BMP
BMP 7B +1 11 6 {-69 -44 0 0}
!PAD 2 0000
PAL 2A 256 1 {256 0 0 0}
crn4 0019.BMP
BMP 7B +1 11 6 {0 -44 0 0}
!PAD 2 0000
PAL 2A 256 1 {256 0 0 0}
sidH 0020.BMP
BMP 7B +1 12 6 {-16 0 0 0}
PAL 2A 256 1 {256 0 0 0}
sidV 0021.BMP
BMP 7B +1 11 14 {0 -8 0 0}
!PAD 2 0000
PAL 2A 256 1 {256 0 0 0}
MPHw 0022.BMP
BMP 7B +1 92 25 {-1 -1 0 0}
PAL 2A 256 1 {256 0 0 0}
Sbox 0023.BMP
BMP 7B +1 100 25 {-44 0 0 0}
PAL 2A 256 1 {256 0 0 0}
Sbar 0024.BMP
BMP 7B +1 13 13 {0 0 0 0}
!PAD 3 000000
PAL 2A 256 1 {256 0 0 0}
head 0025.BMP
BMP 7B +1 64 55 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
hand 0026.BMP
BMP 7B +1 64 28 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
shoe 0027.BMP
BMP 7B +1 37 17 {0 0 0 0}
!PAD 3 000000
PAL 2A 256 1 {256 0 0 0}
Pbal 0028.BMP
BMP 7B +1 62 62 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
Bbal 0029.BMP
BMP 7B +1 9 7 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
Rbal 0030.BMP
BMP 7B +1 9 7 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
ball 0031.BMP
BMP 7B +1 45 27 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
bat1 0032.BMP
BMP 7B +1 100 14 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
bat2 0033.BMP
BMP 7B +1 100 14 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
bat3 0034.BMP
BMP 7B +1 100 14 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
bat4 0035.BMP
BMP 7B +1 100 14 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
Bgl1 0036.BMP
BMP 7B +1 64 28 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
Bgl2 0037.BMP
BMP 7B +1 64 28 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
Cgl1 0038.BMP
BMP 7B +1 84 28 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
Cgl2 0039.BMP
BMP 7B +1 84 28 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
Cgl3 0040.BMP
BMP 7B +1 84 28 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
TP98 0041.BMP
BMP 7B +1 44 26 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
blu1 0042.BMP
BMP 7B +1 17 11 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
blu2 0043.BMP
BMP 7B +1 17 11 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
blu3 0044.BMP
BMP 7B +1 17 11 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
blu4 0045.BMP
BMP 7B +1 17 11 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
red1 0046.BMP
BMP 7B +1 17 11 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
red2 0047.BMP
BMP 7B +1 17 11 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
red3 0048.BMP
BMP 7B +1 17 11 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
red4 0049.BMP
BMP 7B +1 17 11 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
yelo 0050.BMP
BMP 7B +1 17 11 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
gren 0051.BMP
BMP 7B +1 17 11 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
lck0 0052.BMP
BMP 7B +1 10 10 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
lck1 0053.BMP
BMP 7B +1 10 10 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
lck2 0054.BMP
BMP 7B +1 10 10 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
lck3 0055.BMP
BMP 7B +1 10 10 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
lck4 0056.BMP
BMP 7B +1 10 10 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
hog0 0057.BMP
BMP 7B +1 10 10 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
hog1 0058.BMP
BMP 7B +1 10 10 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
hog2 0059.BMP
BMP 7B +1 10 10 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
hog3 0060.BMP
BMP 7B +1 10 10 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
hog4 0061.BMP
BMP 7B +1 10 10 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
lcn0 0062.BMP
BMP 7B +1 75 41 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
lcn1 0063.BMP
BMP 7B +1 75 41 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
lcn2 0064.BMP
BMP 7B +1 75 41 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
lcn3 0065.BMP
BMP 7B +1 75 41 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
lcn4 0066.BMP
BMP 7B +1 75 41 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
mos0 0067.BMP
BMP 7B +1 75 41 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
mos1 0068.BMP
BMP 7B +1 75 41 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
mos2 0069.BMP
BMP 7B +1 75 41 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
mos3 0070.BMP
BMP 7B +1 75 41 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
mos4 0071.BMP
BMP 7B +1 75 41 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
joy0 0072.BMP
BMP 7B +1 75 41 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
joy1 0073.BMP
BMP 7B +1 75 41 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
joy2 0074.BMP
BMP 7B +1 75 41 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
joy3 0075.BMP
BMP 7B +1 75 41 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
joy4 0076.BMP
BMP 7B +1 75 41 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
pad0 0077.BMP
BMP 7B +1 75 41 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
pad1 0078.BMP
BMP 7B +1 75 41 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
pad2 0079.BMP
BMP 7B +1 75 41 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
pad3 0080.BMP
BMP 7B +1 75 41 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
pad4 0081.BMP
BMP 7B +1 75 41 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
pdd0 0082.BMP
BMP 7B +1 75 41 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
pdd1 0083.BMP
BMP 7B +1 75 41 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
pdd2 0084.BMP
BMP 7B +1 75 41 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
pdd3 0085.BMP
BMP 7B +1 75 41 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
pdd4 0086.BMP
BMP 7B +1 75 41 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
arr0 0087.BMP
BMP 7B +1 19 29 {-2 -1 2 1}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
arr1 0088.BMP
BMP 7B +1 19 29 {-2 -1 2 1}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
arr2 0089.BMP
BMP 7B +1 19 29 {-2 -1 2 1}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
arr3 0090.BMP
BMP 7B +1 19 29 {-2 -1 2 1}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
arr4 0091.BMP
BMP 7B +1 19 29 {-2 -1 2 1}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
trg0 0092.BMP
BMP 7B +1 50 50 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
trg1 0093.BMP
BMP 7B +1 50 50 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
trg2 0094.BMP
BMP 7B +1 50 50 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
trg3 0095.BMP
BMP 7B +1 50 50 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
trg4 0096.BMP
BMP 7B +1 50 50 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
trn0 0097.BMP
BMP 7B +1 50 50 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
trn1 0098.BMP
BMP 7B +1 50 50 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
trn2 0099.BMP
BMP 7B +1 50 50 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
trn3 0100.BMP
BMP 7B +1 50 50 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
trn4 0101.BMP
BMP 7B +1 50 50 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
mngr 0102.BMP
BMP 7B +1 37 12 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
crcx 0103.BMP
BMP 7B +1 34 34 {17 17 0 0}
PAL 2A 256 1 {256 0 0 0}
0000 0104.BMP
BMP 7B +1 5 7 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
0001 0105.BMP
BMP 7B +1 5 7 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
0002 0106.BMP
BMP 7B +1 5 7 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
0003 0107.BMP
BMP 7B +1 5 7 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
0004 0108.BMP
BMP 7B +1 5 7 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
0005 0109.BMP
BMP 7B +1 5 7 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
0006 0110.BMP
BMP 7B +1 5 7 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
0007 0111.BMP
BMP 7B +1 5 7 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
0008 0112.BMP
BMP 7B +1 5 7 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
0009 0113.BMP
BMP 7B +1 5 7 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
stmG 0114.BMP
BMP 7B +1 5 10 {0 0 0 0}
!PAD 2 0000
PAL 2A 256 1 {256 0 0 0}
stmR 0115.BMP
BMP 7B +1 5 10 {0 0 0 0}
!PAD 2 0000
PAL 2A 256 1 {256 0 0 0}
mous 0116.BMP
BMP 7B +1 28 26 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
PSHD 0117.BMP
BMP 7B +1 256 256 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
wndr 0118.BMP
BMP 7B +1 14 30 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
Bwdw 0119.BMP
BMP 7B +1 131 129 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
hol0 0120.BMP
BMP 7B +1 9 7 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
hol1 0121.BMP
BMP 7B +1 9 7 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
hol2 0122.BMP
BMP 7B +1 9 7 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
hol3 0123.BMP
BMP 7B +1 9 7 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
hol4 0124.BMP
BMP 7B +1 9 7 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
hol5 0125.BMP
BMP 7B +1 9 7 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
sol0 0126.BMP
BMP 7B +1 9 7 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
sol1 0127.BMP
BMP 7B +1 9 7 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
sol2 0128.BMP
BMP 7B +1 9 7 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
sol3 0129.BMP
BMP 7B +1 9 7 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
sol4 0130.BMP
BMP 7B +1 9 7 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
sol5 0131.BMP
BMP 7B +1 9 7 {0 0 0 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
#END